DataCo is a drop in replacement for Roblox's default DataStoreService.
If your team already knows what a datastore is there's nothing new to learn.
local DataCo = require(game.ReplicatedStorage.DataCo) local store = DataCo.GetStore("PlayerSaves") -- reads check the cache before touching the network local data = store:Get(player.UserId) -- writes are queued and retried for you store:Set(player.UserId, { coins = 250, level = 4, })
That's where licenses are issued and where support happens.
/getkeyType the command in any channel that allows bot commands. The bot replies with your personal API key.
Drop your key into DataCo's config inside Studio and you're saving data through DataCo.